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Interactive software for science and engineering

We build software that turns complex scientific and engineering work into something people can see and handle, across headsets, phones and desktops, and we take it from concept through to a system that runs every week.

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THREE PLATFORMS, ONE STUDIO

XR / VR / AR

Simulations, labs and training in VR, AR and mixed reality, with hand, gesture and controller interaction chosen to fit the task. Built on Meta Quest 3.

Mobile

iOS and Android apps and companion AR tools for work that happens in the field, drawing on commercial products that served millions of users.

PC

Complex real-time systems: research tools, simulations and high-performance 3D software, with scientific computing and machine learning behind them.

WHAT WE ACTUALLY DO

Concept and design, development, 3D art and animation, optimisation, and the support that keeps software alive after launch. Depending on what a project needs, the studio assembles and manages the development, 3D and design people around it, so the whole thing is built as one piece rather than stitched together.

Projects are led and built by the founder, a senior engineer and designer, so you talk directly to the person who both plans and builds. For larger work a selected professional team operates under her lead.

BUILT FOR A REAL TIMETABLE

Teaching software has to survive contact with a scheduled class, not just a demo. That means comfort in the headset for a full hour, a whole cohort running the same session at once, instructor tools that show where each group is, and the unglamorous parts: charging, resetting between groups, and what happens when one device misbehaves five minutes in.

HOW A PROJECT STARTS

A short call to understand what you need, then a clear estimate before work begins. You can start small, with a pilot or a prototype, and grow from there. A focused module can launch within weeks; a larger system takes longer, with goals and milestones set up front.

HOW A PROJECT RUNS

Focused module or pilot

One experiment, one procedure, one tool. Launches in weeks.

  1. 30 minutes Introductory call What you teach or build, what is not working, and whether this is even the right tool.
  2. 1 to 2 hours Scoping session We go through the material together and agree what the module has to do.
  3. Within days Written proposal Scope, milestones and a clear price, before any work begins.
  4. Weeks Build Development, 3D and interaction, with checkpoints you can steer from.
  5. Before handover QA on real devices Tested on the headsets and phones it will actually run on, not just in the editor.
  6. Ongoing Handover and support Installed where it runs, with the people who will use it shown how.

Larger system

A course, a classroom, or a platform. Built in milestones with a team.

  1. 30 minutes Introductory call The same starting point: what you need and whether we are the right studio for it.
  2. Half a day Scoping workshop With your teaching or engineering staff, so the requirements come from the people who will live with it.
  3. 1 to 2 weeks Technical plan Architecture, platform choices, milestones and budget, written down before commitment.
  4. Selected per project Team assembly Development, 3D and design specialists brought in and managed under the founder, who stays hands-on.
  5. Months Build in milestones Each milestone is something you can put in front of real users, not a status report.
  6. Every milestone QA on real devices Multi-device and multi-user testing, because a class of twelve fails differently from one headset.
  7. On your premises Deployment on site Hardware, installation and the instructor workflows around it.
  8. Ongoing Handover and support Training, documentation and updates as the system keeps evolving.

SELECTED WORK

Enzymatic Lab AR A complementary Meta Quest 3 model used to explain theoretical material in greater depth as part of an enzymatic laboratory experiment at the Technion. View project → Fugacity VR Lab An hour-long virtual reality experiment that teaches an abstract thermodynamic concept to a whole class at once, consistently and safely. View project → LiveMol Research Tool An interactive 3D tool that keeps a researcher in the loop, instead of waiting for one calculation at a time. View project → Meta Quest Classroom A classroom that runs immersive virtual reality for many groups at once, reliably, week after week. View project →

Got a course, a lab, or a procedure to rebuild?

Tell us what you want to build, even if it is still a rough idea.

GET A PROJECT PROPOSAL