INTERACTIVE SOFTWARE
FOR SCIENCE & ENGINEERING

MOBILEPCXR

We build mobile, desktop, and XR software that turns complex scientific and engineering work into clear, intuitive experiences, from concept to real-world deployment.

XR / VR / AR

Simulations, labs, and training experiences in VR, AR, and MR, with hand, gesture, and controller interactions tailored to the user and the work environment. Built on Meta Quest 3.

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MOBILE

Commercial and utility mobile apps for iOS and Android, drawing on the founder's experience with products that served millions of users.

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PC

Complex real-time interactive systems: research tools, simulations, and high-performance 3D software, with scientific computing and machine learning.

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SELECTED WORK

Founder-led projects, from concept to deployment.

Fugacity VR ExperimentGuided VRA whole class runs a virtual laboratory, live at the Technion.
Enzyme Lab in ARHand trackingPhysics-based interaction with virtual objects on a real table, no controllers.
Molecular Research ToolReal-time MLEdit a molecule and a Python server returns the result instantly, in 3D.
Technion VR ClassroomHardware12 Meta Quest headsets with tablets, guided end to end.
CASE STUDY

Immersive Fugacity VR Experiment

Virtual Reality | Hand Gestures | Controllers
Meta Quest 3UnitySimulation
~1-hour guided experience
Fugacity VR experiment
Robi, the in-house VR instructor that guides students through the experiment · drag to rotate

The challenge. How do you teach an abstract thermodynamic concept like fugacity to a whole class at once, consistently and safely, without each student getting a different experience?

The solution. An hour-long virtual reality experiment where students operate the lab equipment themselves, heating the material, moving the piston, opening valves, and reading the pressure, guided by a virtual instructor. Up to 12 devices run in parallel, each paired with the instructor's tablet. Movement inside the experiment is deliberately designed to keep motion sickness to a minimum, so a full hour in the headset stays comfortable for an entire class.

The result. The whole class goes through the same precise, safe experience together, instructors see exactly where each group is and collect the session data, and an abstract concept becomes a tangible, guided experiment. In use in the Thermodynamics B course at the Technion.

Developed at Dana Research Group

FROM IDEA TO WORKING PRODUCT

CONCEPT & DESIGN

From ideas to compelling concepts and visual storytelling.

DEVELOPMENT

End-to-end development, stable and modular, easy to extend later without rebuilding from scratch.

3D ART & ANIMATION

High-quality 3D assets, animations, and effects that bring worlds to life.

OPTIMIZATION

Performance-first approach for smooth experiences across all platforms.

SUPPORT & MAINTENANCE

Ongoing support and live updates to keep your application evolving.

TECHNOLOGIES

Real-time development
Unity C# C++ Unreal Engine
Scientific computing
Python
Platforms
Meta Quest iOS Android WebGL
Visual production
Blender Autodesk Maya Photoshop Figma

ABOUT

Julia Pavlov Founder & Lead Engineer MBA, Tel Aviv University · B.Sc Software Engineering, Technion LinkedIn

A decade of shipping real-time 3D

Red Crown Interactive is a development studio led by Julia Pavlov, a software engineer specializing in real-time 3D, with more than a decade of experience across XR, medical technology, gaming, and defense. Depending on each project's needs, the studio assembles and manages development, 3D, and design teams, so every project is built as a complete whole, from code to visuals. We build systems where precision, stability, and performance matter as much as the experience.

Founder's experience
Technion Philips Playtika Israeli Navy Tel Aviv University

FAQ

How much does it cost to build a VR or mixed reality app?

The cost depends on scope, platform, and content complexity. We start with a short call to understand what you need, then give a clear, transparent estimate before we begin, with no surprises.

How long does it take to build an app like this?

It depends on scope. A focused module can launch within weeks, while a larger system takes longer. We set goals and milestones up front, so you always have a clear picture of the pace.

Which platforms do you develop for?

We develop for Meta Quest 3, iOS and Android, desktop, and WebGL, mainly in Unity. We choose the platform that fits your audience and goals together.

Do you work with universities and research institutes?

Yes. A significant part of our work is for academic and research institutions, including the Technion. We are at home with scientific and engineering content, safety requirements, and multi-user classrooms.

Who actually builds the project?

The project is led and built by the founder, a senior engineer and designer, end to end, so you talk directly with the person who both plans and builds, with no middlemen. For larger projects, a carefully selected, high-standard professional team can be brought in, working under her lead and supervision, so quality is maintained throughout.

Can we start small or with just an initial idea?

Absolutely. Even an initial idea is a great start. You can begin small, with a pilot or a prototype, and grow from there with confidence.

GOT A COMPLEX IDEA?
LET'S MAKE IT REAL.

Tell us what you want to build, even if it's still a rough idea. You'll talk directly with the person who also builds it, and we usually get back to you within one business day.

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